Prior to returning to school for my PhD in 2007, I spent over 10 years creating digital art, interactive designs, video, and animations. This is a small sample of the most recent (archived) professional work. (NOTE: the pop-up windows will not be visible on most phone-size screens).

Screenshot of the Microsoft Home of the Future Display

Microsoft Future Home (2004)

3D Studio Max, Photoshop & After Effects

I collaborated on 3D user interfaces for the multiple devices available in Microsoft's "Home of the Future", which is an experimental living environment used to explore possible ways that we will interface with technologies in our future homes.The button opens a low-rez animation of the 'media area' in a modal window (no sound).

View low-rez animation

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Microsoft Works (2002-2003)

3D Studio Max, Lightwave, Flash, and Photoshop

I designed and created new art for the 2004 release of the Work’s Task Launcher Interface.
In addition, I created an introductory product tour in Flash. The tour won a 2004 Excellence award from the Puget Sound chapter of the Society for Technical Communication. The button opens the tour in a new window.

View tour

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My Little Pony/Hasbro (2004-2007)

3D Studio Max, Lightwave, Flash, and Photoshop

I was involved in multiple My Little Pony projects (websites & interactive games) in my tenure working for True North Consultants (at Wizards of the Coast/Hasbro). I was responsible for all the artwork, design, initial set-up in Flash and collaborated on game concepts. Below are two examples of interactive games (open in new windows).

Butterfly Isle Roller Coaster

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Cartoon Network/Hasbro (2004-2007)

3D Studio Max and Flash

This animation was a screensaver designed for a joint Cartoon Network and Hasbro site in released in 2006. It was vector rendered in 3D Studio Max.
Because the animation is vector it will resize; the button will open the animation in a new window.

View Animation

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HCDE/U of WA (2009)

InDesign and Illustrator

I created the logo identity and other print collateral for the department of Human Centered Design & Engineering at the University of Washington when they changed their name from Technical Communication. The button opens the full size brochure in a new window.

View Brochure

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GI Joe/Hasbro (2004-2007)

3D Studio Max, Flash, Photoshop

GI JOE Mission game was designed to support the SIGMA 6 action figures; as a player, you discover bad guys in the 'fog of war'. I was responsible for all the artwork, design, initial set-up in Flash and collaborated on the game concept. The game opens in a new window.

Mission game

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Risk/Hasbro (2004-2007)

Photoshop, 3D Studio Max and Flash

This was a Flash piece I created to give step-by-step instuctions on how to play the basic version of the Risk board game. I was responsible for all art, design, animation, Flash work and the interactive concept. The interactive opens in a new window.

View the interactive

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Designer's World/Hasbro (2004-2007)

Illustrator and Flash

In the Designer's World activity, users created a mini magazine with many options. I was responsible for all the artwork (characters by Hasbro), design, initial Flash set-up and collaborated on the concept.
The interactive opens in a new window.

Create a magazine

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Furby/Hasbro (2004-2007)

Maya,Photoshop and Flash

I also supported the Furby brand for Hasbro; the Feed My Furby game is an example. In the game, Furby behaves in odd ways if not fed well. I was responsible art and design. and collaborated on the game concept.
The game opens in a new window.

Feed My Furby