This is a small sample of my 3D character work. This was my primary hobby before starting my PhD in 2007.
Isabelle Dahl was created as part a game concept. In the game design, she is the player's mentor. She is irreverent and not terribly patient. She follows and aids the player's progress. Isabelle was designed as a semi-low poly character (9700 polygons).
The mech dragon is a high poly character that I designed and modeled using Maya.
I created the blue demon as a mascot for my teaching website at DePaul University.(A more fierce looking blue demon is the official DePaul University mascot).
The soldier is 7800 polygons without his armor, and 15,500 with all his armor and fully rigged.
Medium polygon character (less than 10,000 fully rigged).
This was for a side project that never progressed past the initial phases. But I really liked this 3D model, which is why I choose to include it in this small sample of 3D characters.